The Game Boy era
After the great success of the Game & Watch series, Gunpei Yokoi and its Nintendo R&D1 team started working on a handheld console with interchangeable games codenamed the Dot Matrix Game (DMG). This name is due the fact that the console uses a dot-matrix display instead of the segmented LCDs pre-printed with an overlay used by the G&W systems, which was the reason why G&Ws were limited to a single game. Internally, this project was considered quite a failure, but when it was officially released with the name of Game Boy, it proved everyone wrong by becoming extremely popular worldwide. A lot of the most popular games are not released yet, but a couple of them—such as Tetris and Super Mario Land—were already released together with the console itself.
Netscape Navigator was released a couple of years ago and is the most popular browser worldwide. Not for long though, as Microsoft purchased Spyglass Mosaic and released Internet Explorer 1.0 last year, and is now starting the so called Browser wars by bundling IE with Windows 95. GeoCities has also been out in the wild for a couple of years and hasn't been acquired by Yahoo! yet. Its popularity is growing incredibly fast, and all the tech-savvy people are taking their chance to build their own landing page on the internet. A11y on the web is mostly absent and CSS is still in the make, so website layouts are implemented using HTML tables and styles are written as inline HTML attributes.
The Game Boy Color era
Development for the Game Boy Color began two years ago, when Nintendo received requests from game developers for a more sophisticated handheld platform, who said that even the latest iteration of the original system, the Game Boy Pocket, had insufficient hardware. Nintendo developed the console concurrently with its successor, the Game Boy Advance. The resultant product was backward compatible with all existing Game Boy software, a first for a handheld system, allowing each new Game Boy product launch to begin with a significantly larger game library than any of its competitors and outsolding all of them by a wide margin.
The web is growing exponentially and is trying to bridge the gap with the native apps through project Fugu. The ecosystem and the web applications architecturing techniques are changing rapidly and constantly, so it's hard to keep up with the latest trends. There are many different ways to build a website based on the use case (CSR, SSR, SSG, ISR), but most people agree that—when possible—SSG should be the preferred approach for performance and UX. For this reason, most web devs tend to build their own portfolios and blogs using one of the many available SSG tools.